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- #Personal nightmare mobygames manual
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You get attacked a lot as you explore, by area-appropriate enemies like tigers, gorillas, headhunters, and Zulu warriors. The joystick moves the party, and the only keyboard commands that you use often (at least in the starting area) are A)ttack and F)lee when encountered by enemy parties, P)ick up, D)rop, U)se, and T)rade.
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Losing a gem in the mountains of Congoland.Ĭontrols are even more basic than the previous Crystalware games.
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Occasionally, you have to have a particular item to progress for instance, a plank or boat to cross a river or a lantern to see in a cavern.
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Mountainous areas feature crevices in which you can lose your equipment and companions, and swamps feature sinkholes that perform the same function.
#Personal nightmare mobygames manual
The area consists of around 12 screens of various terrain features, offered in the manual as "jungles," "mountains," and "swamps." As you explore, you can find treasure chests with gold or valuables (e.g., bone necklaces, emeralds, diamonds) that you can later sell. I had expected the other lands to branch off the Hall of Heroes like spokes, but instead you explore them in a linear order, starting with Congoland. Some of my inventory after initial purchases. You have to make sure you buy plenty of rations, or you and your companions will immediately starve to death. You continue to find treasure and to get opportunities to spend it later in the game. After a few false starts, I learned that you want to purchase as many resources as you can, and as many companions as you need to carry them, in the Hall of Heroes. The items and positions are randomized for each new game. (You start with 5,000 gold pieces.) In the first room alone, I was offered a diving suit, a diver, a horse, a Zulu warrior, a zombie, rations, a submarine called the Tari, fuel, a blowgun, a samurai, a cabin boy, an archer, a knight, a crossbow, and a tunic.
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The rooms beyond the entrance are full of objects and companions that you can buy for various amounts of money. The game often suggests a first-person perspective even though the character walks around the screen from a top-down perspective. The background continuously scrolls rather than presenting as discrete screens. The game begins with your little character standing at the entrance to the Hall of Heroes, although it tries to have things both ways by presenting what looks like a first-person view but then having the character walk "up" past the doorway, past the roof, and past the screen text to enter the opening that goes to the "real" hall. The ostensible goal is to rescue Guinevere (if you're a male) or Lancelot (if you're female), but beneath everything is a Great Mystery, and Crystalware offered $1,000 to the first people to solve it, with separate awards going to Apple and Atari victors. The park consists of seven sections, each contained on its own diskette: the introductory Hall of Heroes, Congoland, Arabian Adventure, King Arthur, Olympus, Captain Nemo, and Dante's Inferno. It takes place in a giant live-action-role-playing theme park, presented as the natural future of Crystal Computing, although one which the owners ("John B." and his "pretty young Swedish wife, Patty") have been forced by "religious zealots" to set up in the Australian Outback.
#Personal nightmare mobygames series
Thematically, Fantasyland combines elements from Disney World, the film Westworld (1973), and the television series Fantasy Island (1977-1984).